Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. The ecosystem data is visible to players in the Web Interface.
![eco global survival run eco global survival run](https://wp.play.eco/wp-content/uploads/2019/11/Government.png)
Thus, even though players are working together towards a common goal, their individual incentives and desires will guide their decisions in a conflicting way, and navigating those through laws and scientific evidence to achieve success and avoid ruin is the core experience we plan to provide with Eco. As players have different specialities in the game, their incentives will be influenced heavily by their livelihood, just as in the real world (a lumberjack player may be less inclined to halt deforestation than the general population because their livelihood depends on it).
![eco global survival run eco global survival run](https://media.indiedb.com/cache/images/games/1/42/41991/thumb_620x2000/eco_sketch3.jpg)
ECO GLOBAL SURVIVAL RUN HOW TO
There is no guidebook to how to sustainably use the resources of the ecosystem, players must understand it by looking at the actual data themselves, and convince their fellow players of what they believe. If the hunter hasn't specialized in hunting, the action will be prevented. In the following example we allow any hunters to hunt on any property. The action that is triggered when someone is trying to hunt any animal is "Prevent", which simply prevents the action. In this example we prevent everyone from hunting. Triggers define when the section of the law is triggered, for example when Hunting an animal. Each court can have up to 3 separate laws, but each law can have as many sections as desired.Įach section of the law contains triggers, conditions and actions.